In our final class, we began working on
our characters in more definition and bringing are of our designs t
life through working with it in 3D. Our group brought all of the
final designs for the characters and we began discussing on how to
construct it on 3D Max. We tried to get all the techniques we needed
since it was our last class and demonstrated it on how to would look
in 3D Max. In the tutorials we changed the rendering settings to
mental ray so as we would get more material options to connect to our
3D shapes. It also changed how it would appear whenever it would be
rendering on screen. We tried this by rendering the shapes in
different view points to see how the outcome will look. By testing
out different materials on the mental ray selection, the metallic
paint material caught my eye when rendering it because I liked the
glossiness of how to shape appeared and the shadow effect. When
applying the white chrome to the plane and shapes and using a red
chrome to the bottom plane the reflection made it stand out more.
This would benefit me for whenever I would be finishing off the
coating to my 3D character model for rendering.
Here are some screenshots:
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