Monday, 14 April 2014

Finalizing Ideas


In our final class, we began working on our characters in more definition and bringing are of our designs t life through working with it in 3D. Our group brought all of the final designs for the characters and we began discussing on how to construct it on 3D Max. We tried to get all the techniques we needed since it was our last class and demonstrated it on how to would look in 3D Max. In the tutorials we changed the rendering settings to mental ray so as we would get more material options to connect to our 3D shapes. It also changed how it would appear whenever it would be rendering on screen. We tried this by rendering the shapes in different view points to see how the outcome will look. By testing out different materials on the mental ray selection, the metallic paint material caught my eye when rendering it because I liked the glossiness of how to shape appeared and the shadow effect. When applying the white chrome to the plane and shapes and using a red chrome to the bottom plane the reflection made it stand out more. This would benefit me for whenever I would be finishing off the coating to my 3D character model for rendering.

Here are some screenshots:















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