Today each group had to do a quick
presentation on their family of characters. We had to give a
description on the theme, the profile of which character was,
developed sketches on what we want our character to look like and
then followed up by a photo-shopped version of it. Our group
described each of their characters with the elements of fire, earth,
space, air, water and time. Since my character was based on the
element of air, I decided to design mine around a mythical creature,
a gryphon. After the presentations we started working more on our
sketches, discussing ideas on how to improve our designs and began
working on character profiles.
In our second class we started working
on lighting on 3D objects by using target spots and omni lighting.
The target spots helps direct the light and create highlights and
shadows by using the four view portals as guidance. The further you
place the target spot light the more light is directed onto the
shapes and with the omni light you are able to put more light on from
different angles. This tutorials came to be very helpful because it
would not leave a 3D model as standard whenever it came to rendering
and it also helps show more definition in the detail and shape.
Here are some screenshots:
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